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Greetings, wanderer of the web. Rest and have fun. Excuse if theres broken english. fyi: I call it zenprogramming
cause i think it sounds cool and its the way i'm programming, im no buddhist ;-)
This place is for the 3D-engine IRRLICHT
from Nikolaus Gebhard ( see links ) and my project with IRRLICHT, a round based strategy game. At this time
i will make the game for myself to have. Cause i have not much time, its pausing.
Downloads:
- zola wrote a node for the terrainengine libmini (look thread), with his permission the download of the files direct from
thread are below
click here to download file
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I wrote a tutorial "How to use the terrain engine libmini with Irrlicht" in the Irrlicht-Forum.
The link is below.
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I wrote a second better tutorial (again with help from Stefan Roettger) how to create a new mesh
every frame, you see the face of mars (zip-file for Windows below)
How to use the terrain engine libmini with Irrlicht

click here to download file
- Example for the Irrlicht-command addTerrainMesh and how to change height and colors - instead of a "normal" terrain
it displays a Mandelbrot set.
click here to download file
- texturelayer-test with alphablending with two textures

click here to download file
- terrain test, with help from kortyburns, france. Now in irrlicht are terrain-commands, you can use, so you dont need
to make own terrain-meshes. But in this old test, you can see for example how to change vertex-colors.

click here to download file
- snow and snowman (particletutorial), for older irrlicht-versions, too, but easy to change to newer versions, if you try

click here to download file
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